From this and the footage of glistening beaches and mountainous terrain, as well as glimpses of a ruined Golden Gate Bridge and the San Francisco landmarks like the Ferry Building and the Transamerica Pyramid, Horizon Forbidden West takes place on the West Coast of a post-apocalyptic USA.
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We know from Horizon Zero Dawn that the Forbidden West is an area of North America that lies beyond the land of the Carja tribe, and is a dangerous part of the land full of murderous machines. But there'll still be more familiar faces along for the ride, including Aloy's buddy Erend, seen here as the moustachioed damsel in distress. The latter half of the preview shows Aloy battling a rebel faction of the Tenakth, a Western tribe whose people are only met briefly in Horizon Zero Dawn. There's grappling, new explosive spear and movement-slowing sticky bomb weapons, and Aloy's Shieldwing glider: a hard-light parachute that looks as useful for escaping a collapsing building as it does for more peaceful traversal. The climax, a battle against the mammoth-like Tremortusk and its human masters, is a symphony of Horizon Forbidden West's new tricks. While Aloy now has the ability to dive underneath the surface of the sea, so do her enemies with some mechanical beasts capable of attacking on both land and in the water.
New underwater enemies have been showcased in a fresh gameplay snippet. Robot creatures will also have their intelligence bumped up to help them navigate the landscape more realistically. This will in particular make human enemies significantly smarter, which was one of the biggest issues in Horizon Zero Dawn. A whole new set of machines as well as advanced human enemies will keep players on their toes throughout the game!”Īnother big improvement to the combat system in Forbidden West is a reworking of the enemy AI. Finally, we wanted to design challenging enemies that encourage players to use all their abilities and skills. Through new weapons and outfits, which can be upgraded at a workbench, players can adapt their tactics. "Second, we wanted to cater to a variety of playstyles and really focus on freedom of choice. Players who spend some time perfecting their combat skills will find some efficient and stylish ways to dispose of their enemies. The article explains that the goal of the development team at Guerrilla is to evolve the combat design from Zero Dawn without completely overhauling the core foundations.Ĭommunity lead Bo de Vries explains, "we wanted to add additional depth to gameplay and increase the skill cap for players, through skills like melee combos and Valor Surges. Horizon Forbidden West news (updated December 7)Ī new PlayStation Blog post has been published, this one dedicated to the combat of Horizon Forbidden West.